Thread: R63 stats
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Unread 27 Jul 2015, 22:37   #91
Tiamat101
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Re: R63 stats

Quote:
Originally Posted by fortran View Post
I took Tia's analysis and made some fix. It should look like this now(No pods or SKs in the calcs):
7 Fighters Targeted by 7 different Ships AT T1 and 1 Fi pod
7 Corvettes Targeted by 6 different Ships AT T1 and 1 Co pod
8 Frigates Targeted by 7 Different Ships AT T1 and 2 Fr pods
7 Destroyers Targeted by 8 Different Ships AT T1 and 2 De pods
5 Cruisers Targeted by 7 Different Ships AT T1 and 2 Cr pods
7 Battleships Targeted by 6 Different Ships AT T1 and 2 Bs
You still have too many ships targeting Fi and Co at T1 for each only having 1 pod. Really you should only have 5 MAYBE 6 targeting at T1 and everything else should be T2. Also the fact that you only have 5 Cr and are targeted 7 times at T1 you should really into that as well. considering there are 7 bs and only targeted 6 times. Not every race needs to T1 everything, not every race has to have a valid defense vs every class. Part of the Job of the stats maker is to make the classes that have no true team ups(Fi and Co) Able to roid into specific races with out issue. It is ok for a Fr class for a race to not target Fi if its team up does target Fi at a better init. If we truely are going for Limited MT stats then we should be leaving some holes in fleets because there is much less ships targeting everything.

I'd be happy if each race had 9 Targets over 7 or 8 ships. That is plenty. Meaning that if Xan doesn't target Fi till Hulls 2 then so be it. Or cath cant fire on Fr till hulls 3 then great. But having 10 ships with 14 targets doesn't change anything from the way it is now, with 7 ships hitting 12 targets.
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