If roid initiating its the problem then the mh seriously need to reconsider how they do things. This game needs more roids not less! Everyone likes gaining roids and get frustrated when they don't get them or lose them. As such creating a continual supply of new roids, that is not dependent on bashing nubs is vital for the game, and it is something that does not currently happen. Instead what happens is that ppl trying the game start, initrate a few roids, find they are roided into the ground and give up... Not helpful.
Additionally the mh should not be about killing off innovative strategies that don't break the rules. If the pa crew don't like the strategy the change should be to the game mechanics not reliant upon using the mh as a blunt instrument. Initiating roids is a key part of the game, defending is a key part of the game, I seriously don't see how combining the two can be considered cheating. If they are not initiating for particular people to land, if they are not only letting some special people through and stopping others, if they are aiming to win rather than to help others then I do not see how there can be any complaint or consideration that it is farming.
Quote:
Originally Posted by rules and regulations
Farming is defined as: an agreement between the attacker(s) and defender(s) where one or both benefit. This includes farming roids, ships, salvage and XP.
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There is no agreement, there is no intent to benefit individual attackers, there is no farming. If sending a one ship defence is is xp farming then half the players need to be closed, we are almost all guilty of at some point in the round opting to take 300xp because we have a spare fleet and a few ships but no hope of actually stopping an attacker (or possibly having no real desire to stop the attacker).