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Unread 25 Sep 2013, 12:20   #25
Urgamanix
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Re: Covert ops (Anarchy)

Quote:
Originally Posted by Patrikc View Post
I don't get why people see this as a valid argument.

Think of it like Poker. You play the game, bet chips, win some, lose some.

Then comes along a guy, a spectator, who starts chugging popcorn at you. It distracts you from the game. You confront him and he demands 10% of your chips, and he will stop. You decline at first, thinking you don't want to give up your advantage in the game. But as you're playing, you find more and more opponents paying off this guy, having them more focused on the game. After a while, you're the only one left that hasn't given in to the demands.

Fed up, you go to the manager of the casino and tell him about the situation. Instead of removing the guy, he just says "well, why didn't you just pay him 10%? Problem solved!."

Yes, everyone could just pay x% of resources to be immune to covert ops. Then they would be useless. So what you're suggesting isn't a solution either - if everyone listened to you, we'd have a page in PA that has no function other than draining your resources.
Er.. the point is that not everyone will pay the guy off (to use your very dubious analogy). That's the risk vs reward. Which is what a lot of fun games are based on. Including PA.
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