Quote:
Originally Posted by GReaper
Also, why does nearly the entire game lock down for the duration of the tick?
|
It is to prevent abuse of the ticking mechanism. Before, people could have effectively lowered their value permanently by hiding things in production, canceling the production, and reinstating it. This would make the production "never tick" but would always "tick" the value so that it never takes into account the amount of resources you briefly have stacked. This is a nonissue now though, as you can just stack things in the production anyways. I'm sure there's been all sorts of other ticker-related hassle with productions, covert operations, and such behaving a way not intended. This all has been avoided with locking down things for the duration of the tick.
Quote:
Originally Posted by CBA
thats annoying to wait for especially if ya wanna leave straight after tick but its not too long you cant offord to wait, it seems a resnoble request, i think this issue should be dealt with before the IDs tbh
|
If you want to leave straight after the tick, plan your schedule so that you want to leave at XX:05. By then it has ticked. Even hours is as good as any hours. Imagine if they changed the game to tick every 00:15 instead, would you still be tormented about wanting to leave straight after tick and the ticker taking two three minutes to finish?