Quote:
Originally Posted by Mzyxptlk
I would love to hear a suggestion. Though even if you can find a way of preserving the idea of fleetcatching that's compatible with reduced return ETA, I still have an objection. More attacks on the same number of targets results in a higher chance of piggying, which I think we all agree is not a good thing. The fleetcatching thing is my main problem though.
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There might be a higher chance, but the importance of being piggied is reduced, perhaps. This is because rather than the current one attack per day - which if piggied means that you dont cap for that day, you can attack twice every three days - so if you are piggied then you've still got roids for that day.
Maybe, anyway.
I hate to say this, but perhaps some combination of covert-ops and/or missile attacks might slow fleets down enough to get piggied?
Its a terrible problem to work around. Unless there is an "intercept" option on the missions menu that only works if a fleet is returning to that planet, and will result in the same ETA as that fleet provided that there are no pods and/or the value of the fleet is kept at some rough level which requires lots of people to launch lots of fleets, rather than 1 person able to bash all lowbies.
maybe.