Quote:
Originally Posted by Forest
(It makes attacking worthwhile, the less roids = the less losses you can take and the less xp you can gain, so any defence on smaller roid planets = quicker pull)
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Losses (potential and actual) are proportional to the number of roids that are around: with fewer roids everyone has less income and thus smaller fleets, resulting in smaller battles and lower losses (and smaller caps). There is a small amount of nuance in core mining and refineries (which takes up a greater proportion of your income the fewer roids you have), but that's in the margins.
Doubling the number of roids in the universe simply results in a doubling of fleet sizes, a doubling of losses and a doubling in cap rates; in the end it changes little, beyond making all the numbers bigger.