Quote:
Originally Posted by isildurx
While it MT it can take anywhere between 5 to 15 simply because the teamups have to be stupidly big.
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Is it not the other way round, teamups are stupidly big because they know a couple of fleets covers a smaller one?
By allowing, in some circumstances, zero loss defence ST prevents this attacker inflation because there is no point in a dozen attackers if one defender can still do equal amounts of damage.
I would advocate a halfway house where there are ST ships and dual or even triple target ships but the latter are less efficient than the ST ships by a fair amount, by a third or even half. This would result in the balance favouring the attacking ST ships significantly while still allowing defensive players to in some way cover all the bases. I fear it would be horrendously difficult to make a balanced stats set for it though.