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Unread 1 Aug 2018, 01:19   #6
BloodyButcher
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Re: Why having the global landing rate influence XP is a bad idea

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Originally Posted by Kaiba View Post
How do you calc it at eta 4?

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Originally Posted by BloodyButcher View Post
I dont think the idea of having some sort of "global factor" is a bad idea, as it could stop the ketchup effect you often have with ST/offensive stats and XP.
As much of a fan of a global factor i am, i did not say i liked or disliked the current approach for this round.

How do you calc it at any ETA should be the question realy, it would be best that the "global factor" is the same at launch as it is at land, then it would be less of a hassle trying to figure out if its a land or not.

Im not sure if it will be some where in game where it will say what the current global factor is?
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