XPing should be limited. The current gameplay of the round kills the communities.
If everyone is single 3 fleeting and nobody is defending anymore. Not ingal, not the alliance. For what do you need other people? There is no team up needed and you kinda don't even need an alliance. You just need to know where the (semi) heat is and attack along.
XP in general is a good idea. But the alliances are messing up the gameplay with focus on MCs and 3 fleeting orders. There is an eays solution to fix this problem. Just limit the damn MCs to 60 and alliances wouldn't focus that much on XP.
see
http://pirate.planetarion.com/showthread.php?t=201560
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4S, Elysium, Madcows, ToT, LCH, Vision, NoX ... long break.
then lately