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Unread 25 Nov 2003, 01:20   #21
Random
living under a rock
 
Join Date: Oct 2003
Location: Toronto, Ontario, Canada
Posts: 20
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Re: Constructions / Research

I like the new research style the way it is now..

I also like the new constructions idea but I don't like how costly they become for a smaller player (someone with few roids)... and how much more afforable they are for people with a massive amount of roids.. Instead of linking the cost of constructions with the total number of structures it should perhaps be relative to the size of a planet.. because while having to build 60-70 structures over the course of the round for a tiny planet costs too much and has no payoff if they're getting attacked constantly.. while for the big players the total costs are virtually insignificant. My idea would be to have the cost of structures relative to the planets value and maybe even make salvage available from destroyed structures like with ships to offset the cost of building new ones if a planet has been bashed.

The idea of not having to buy scans is great but lose the distorters and amps and I'm happy..(or revert back to the old amps/jammers)
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