Re: Round 61 stats
UPDATE
Some Inits adjusted to make zik, xan and ter more viable for teamplay and to make this set overall more offensive
Ter CR now prefires ZIK BS (Xan Cr still gets stopped by those)
This makes Ter CR fleets be useful for anyone aiming to go CR
Ter FI prefires Ter CO, Zik CO not though - so this will make Zik CO a useful partner for everyone aiming to pick CO as a strategy
ZIK Fr now prefires CO though making em the useful partner for any XAN FR players
(this is a workaround for giving xan the init advantage themselves)
Cat DE added to emp CR as T1
This is making the set more offensive then before (the current politcal situation shows this is needed to have a fun round again)
Basically only 2 Teamups are prefired by none EMP - First CO Teams with their eta advantage and Second FR teams which have a cloaked factor. Also both are prefired by highter classes (FR for CO-Teams and CR for FR-Teams)
Etd FI can solo roid anyone
no Teamup option
Ter CO can solo roid CAT, XAN, ETD
Zik CO can solo roid CAT
CO Teams can roid TER, CAT, XAN, ETD
Xan FR can solo roid CAT, ZIK, ETD
Zik FR can solo roid CAT
FR Teams can roid TER, CAT, ZIK, ETD
Cat DE can solo roid anyone
Etd DE can solo roid TER, CAT, ZIK, ETD
DE Teams can roid anyone
Ter CR can solo roid TER, CAT, ZIK
Xan CR can solo roid TER, CAT, XAN, ETD
CR Teams can roid anyone
Cat BS can solo roid anyone
Zik BS can solo roid CAT
BS Teams can roid anyone
Effs are not touched yet - so there may be some weird results on EMP Effs
__________________
m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
Last edited by M0RPH3US; 19 Feb 2015 at 05:56.
|