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Unread 16 Jul 2017, 08:27   #13
Mzyxptlk
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Join Date: Aug 2005
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Re: Kai's Rd 73 Stats

Quote:
Originally Posted by Shhhhhhh View Post
Oh and can you have same init kill ships shooting at eachother? I thought that caused some really last minute changes in current round.
It's a little more complicated than that. The short answer: no, I don't see problems with inits in these stats.

The long answer: when 2 ships on the same side fire at the same init, it is undefined which one fires first. If the ships have the exact same T1/T2/T3, that's not a problem, but when they don't, things get annoying. For example:

Pegasus -> Fi/Co @ init 6
Harpy -> Fi @ init 6

Say the Harpy fires first and kills all Fi present. The Pegasus fires second, has no T1 targets left, and instead kills Co. Now say the Pegasus fires first and kills al Fi present. The Harpy comes second, has no T1 targets left, and sits there doing nothing. The only way you can tell which is going to happen is if you use the bcalc.

This is one of the places where my offline bcalc mzCalc (intentionally) deviates from the official combat engine: because you can't tell from the stats which ship fires first, it instead uses half the Harpies and half the Pegasus needed to fully kill the Fi, and then lets the remaining Pegasus kill Co; it's the halfway solution.

(The combat engine may have other quirks that I don't know about, too.)
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