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Unread 18 Nov 2014, 12:54   #20
Light
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Re: Limited jumpgates on alliances.

Quote:
Originally Posted by Mzyxptlk View Post
For the record, I do agree with the statement that war is not profitable enough. An interesting (and simple!) approach to solving that problem would be to make all score permanent, regardless of whether it comes from XP or value. If you crashed your entire fleet, you would have no value left, but you would retain all your score. Crashing would still be bad, because it reduces your ability to gain roids, and stops you from being able to hurt your opponents. But as the time window during which you can do these things shrinks, it would start paying off to actually engage in the huge cluster****s breps that we all know and love.
I'd like Value and Score merged into one if this got implemented, so people couldn't see your true value which would allow for people to crash more of there fleets without the world see'ing, allowing them to take risks on capping roids with a longer payback.
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