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Unread 29 Dec 2004, 16:03   #11
jerome
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Re: Stats

I suspect most people could. But really the biggest flaws is the basis that one of the kill races utterly > the other kill race. Imho if you -do- have to stick with racial runaround (rock paper scissor etc) then, it should be something like:

Terran
with Pod1 > Cath + Xand*
with Pod 2 > Zik+Ter*

Cath
with Pod 1 > Xand+Zik*
with Pod 2 > Terr+Cath*

Xand
with pod 1 > Cath+Xand*
with pod 2 > Zik+Ter*

Zik
with pod 1 > Xand+Cath*
with pod 2 > Ter+Zik*

*means the race with the * next to it, will have a "late" option of "anti-pod X" etc, IE: how terrans were easily roided by roach/hornet but terrans could later on "counter" with Hydras straight on etcetc. & How Xands could build Lancers AND Broads to stop zik co/fr etcetc (or well, make it too expensive)

Ofcourse no race should be utterly unstoppable vs another, just an init advantage, efficiency in-terms of armour/damage should be roundabout same allover, cath and zik should definitely NOT be given low inits AND high damage AND high armour - especially to their primary ships, ie what happened this round heh, "weaknesses" should always be allowed, in a way, imho. Cases like the freaking roach+scorpion+tarant where ALL the anti-de/crbar ONE ship - scarab, in the game were inevitably frozen or killed so harshly, due to their absolutely ludicrous efficiency AND THEN damn good armour, must never be repeated.
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