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Unread 14 Dec 2006, 13:30   #37
Phil^
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Re: Round 20 Changes

Quote:
Originally Posted by lokken
Well another issue that I thought of while in bed was that in theory, it should encourage more defensive play from alliance players, simply because while you might gain XP, your alliance won't, if you're landing for a marginal value loss.
It should also discourage stupid crashes of fleets as well.

Personally, i like the value being used as alliance score as it represents their direct strength in the game.
It is a war game after all, not a "Oh lets see how 'l33t' we can be with our tiny fleets and planets which cant be retaliated against" game
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