Thread: r66 Changes
View Single Post
Unread 4 Mar 2016, 21:05   #7
Cochese
Retired
 
Cochese's Avatar
 
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
Cochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond repute
Re: r66 Changes

Quote:
Originally Posted by ReaperSix View Post
I'd like some clarity just to confirm while the ally cant stop a fleet enroute the player still can. Additionally is this just one fleet or can I hand over 2 or 3?
I would think the player can still recall it.

Appoco said only 1 fleet when I asked him a bit ago, as I had the same question. Makes sense, otherwise I'd set up 3 fleets and login once a day
__________________
I'd rather be fishing.

Utterly useless since r3
Cochese is offline   Reply With Quote