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Unread 10 May 2010, 17:20   #4
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Alternative approach on ship stats

Well, this isn't the first time this has been discussed, I even worked on an implementation of it for Kombat for a while, although with a bit more "logical" scaling system.

At the end of the day, while I'd probably enjoy the beauty of such a system and how it's logical and realistic, it would change the nature of the game in a direction which I'm not sure most people would enjoy. I'm not saying it would be bad, but it's going further towards simplifying choices and emphasizing defensive play.

Personally I'm a big fan of a balance between defense and offense, and to that effect I believe a well balanced multitargeting set without the use of T3 = * is the best choice.
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