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Unread 28 Jul 2018, 18:40   #3
Kaiba
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Re: Why having the global landing rate influence XP is a bad idea

Quote:
Originally Posted by BloodyButcher View Post
The universe rarely change their plan half way through the round and change for XP.
Im not even sure people changing strats and the effect "global factor" will have afterwards is the biggest worry for Genevieve McGenius...
Gaining XP early on will be harder for the poor Genevieve McGenius, as defence usualy tends to start very late in the rounds now days because of people rushing cores/value, wich means more fleets will be landing earlier on wich again means less XP.

And everyone that has been playing PA for a while know that planning IS pointless, wether you succeed is based on luck or if you are cheating/surounded by cheaters.



I dont think the idea of having some sort of "global factor" is a bad idea, as it could stop the ketchup effect you often have with ST/offensive stats and XP.
Can you please write up some examples using the new formulae for us that are too lazy to read through the manual?

How do you calc it at eta 4?
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