Thread: Stats for r60
View Single Post
Unread 6 Dec 2014, 06:56   #48
M0RPH3US
idle
 
M0RPH3US's Avatar
 
Join Date: May 2008
Location: Germany
Posts: 968
M0RPH3US is just really niceM0RPH3US is just really niceM0RPH3US is just really niceM0RPH3US is just really niceM0RPH3US is just really nice
Re: Stats for r60

dont think this set is a bad one

However i fail to see how CR is a viable option (for alliances)
same goes for DE (which isnt as bad as CR, but sill wont be used imo)

Maybe you can help this case with adding a kill ship for ZIK CR (pirate at init7 ?)
and at the same time add DE as a 3rd attack class for ZIK

meanwhile i´d remove the BS pods from xan, as 3 pod classes will overpower xan faking soooo much

just my 2 cents

alternatively: if u wanna keep 3 pods on xan, switch BS to CR (on xan) and scratch the pirate change suggested above
resulting in makin cr viable for alliances, while BS tactics shouldnt be buffed too much (ter/etd combo dont need xan BS (in attack))
can still add the DE fleet for ziks in that alt. scenario
__________________
m0rph3us formerly known as Bugz

"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
M0RPH3US is offline   Reply With Quote