Re: Stats for r60
dont think this set is a bad one
However i fail to see how CR is a viable option (for alliances)
same goes for DE (which isnt as bad as CR, but sill wont be used imo)
Maybe you can help this case with adding a kill ship for ZIK CR (pirate at init7 ?)
and at the same time add DE as a 3rd attack class for ZIK
meanwhile i´d remove the BS pods from xan, as 3 pod classes will overpower xan faking soooo much
just my 2 cents
alternatively: if u wanna keep 3 pods on xan, switch BS to CR (on xan) and scratch the pirate change suggested above
resulting in makin cr viable for alliances, while BS tactics shouldnt be buffed too much (ter/etd combo dont need xan BS (in attack))
can still add the DE fleet for ziks in that alt. scenario
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m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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