Quote:
Originally Posted by [JungleMuffin]
It's much easier for random individual players to directly impact a 10 man gal or an individual planet ranking in a meaningful way than it is for them to impact a 60 man alliance, where they will have minimal influence, if any at all.
|
Sure, but most people aren't in a galaxy with a shot at winning, no matter how badly they may want to (be).
Quote:
Originally Posted by [JungleMuffin]
People want to feel like they're actually involved in and contributing to the game, as opposed to being just another pawn in a sea of interchangeable faces for the power wielders and influencers to smash against the wall. Then there is also the oppressive and stifling nature of the vast majority of alliances, that force players to do what they're told or enjoy life out in the cold, again, on the whim of the few people in their alliance that make the decisions.
Alliance play is a big part of why players leave the game. Gal/individual play affords them the freedom to do what they want to do, not what others want them to do.
|
If this characterization of life in alliances is accurate, then it should be
really easy to start a new one that isn't, well, completely shitty. The bar is apparently pretty low, and alliances aren't prisons, nor are they army divisions (which I think is the more common delusion).