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Unread 25 Feb 2016, 11:20   #39
BloodyButcher
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Re: r66 - The Random One

Quote:
Originally Posted by berten View Post
Will these new players step up to the level of the veterans, or will the veterans have to come down to their level and be frustrated for 1150 ticks.

While a short random round could be fun, the exile/galaxy disband system will have to be overhauled so galaxies are not stuck with the litter of the band. Even in our current setup it's a huge pain if you don't end up with 3-4 decent randoms from pt12.

Although the current bp system isn't perfect, at least you know almost 50% of your galaxy will be up to the task.

There is mechanics in this game that force people to play 24/7 if you want to compete. If 2 randoms end up in a gal where 80% does not want to do this, their round is over.

The only thing that will happen is, the galaxies that are lucky to get a decent set of players will run of, while a big group of experienced, active and willing players will be disappointed by the round and end up quitting or playing half-arsed

In a perfect world, where you have 500 somewhat equally active players (not even talking about skill here), random galaxies would be our way forward. This is not the case, and the active community will suffer for it.

Randomness in gaming is a bad thing when it influences your chance of success in comparison to your competition. We already have more then enough of this with the setup we currently have.
This game is based on random luck.
You dont chose who attacks you, your gal or your alliance.
And yes you can end top10 in a inactive gal, saying you cant is silly.

Working with less active or diffrent players has been a basic of this game since the very beginning. If you cant adapt you cant win.

I would say lets bigger gals would increase the chances of everyone landing in a active gal, but it makes it harder for smaller tags to attack every gal out there
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