Thread: R61 Changes
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Unread 25 Feb 2015, 20:23   #68
booji
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Re: R61 Changes

Butcher, neither lethality nor cap is dependent upon multi tick combat. So still I don't see what your point is. If you want to fix those it can be done just as effectively in single tick combat.

Did not Shhhh a couple of rounds ago want to introduce a much less lethal set of stats which had massive armor? The community seemed to hate the idea.

I will however accept that the change to multi tick combat provides an impetus to make these changes. It is just unfortunate that there is little evidence these are changes the community wants.
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