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Unread 1 May 2009, 19:05   #11
Ave
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Re: Universal marketing and other stuff, micromanagement and so on...

Quote:
Originally Posted by Monroe View Post
I disagree with this, very few people sign up to waste their time playing simple games over and over. Most want a complex game that they can become masters of and show off their great skills.

Generally I like the direction suggested in the first post, and have seen many similar suggestions in the past. If Ave could flesh out his ideas some I might even suggest some of them for implementation. Specifically Ave think out how what you suggest might actually be implemented. What would troops look like? What would they do? How would they be built/transported? These things all need to be thought trough before anyone can take these kinds of ideas seriously.
Ground Troops would be turret like systems http://www.foothilltech.org/rgeib/en...ems/turret.jpg or http://www.cairdpublications.com/scr...RearTurret.jpg or http://marstone.net/Images/laserturret_s.jpg that can be transported by units specified to it http://www.outsidecontext.com/wordpr...ansporter3.jpg or http://www.whiskeysierragrafics.com/...nsporter-x.jpg Or they could be attached to some/most ships with capacity to carry them, like this: http://liberatorcrew.com/15_Gunnery/...BallTurret.jpg I could also see them beeing mobile wheels to move themselfs on ground like this http://www.defenseindustrydaily.com/..._Turret_lg.jpg or http://www.sztab.com/tapety/General-...20104836,1.jpg or http://www.collectiondx.com/gallery2...ts+raised_.JPG or http://www.1000steine.com/brickset/images/8118-1.jpg or even some spacemotorbikes http://guides.gamepressure.com/unrea...1196825890.jpg Also the roll over guns from the clone wars, what ever they were called. Simply the tanks/turrets/troops can fly also with their own method like in this picture (and in this game who ever played it) http://upload.wikimedia.org/wikipedi...e_Coverart.png


http://www.1000steine.com/brickset/images/0924-1.jpg <- we are missing the car and the pilot from this picture http://www.whiskeysierragrafics.com/...0Airbase-x.jpg and the robot looking like pilots from this picture. and the ground troops from here: http://www.videogamesblogger.com/wp-...ox-360-big.jpg


Basicly we could have vehicles: (no imagination here for the names, but to get the idea) which could be specified on bombing the air, the spaceships or structures/constructions/cov-opers by killing their structures... (note only x structures, when the growth wont stop completely)
Laser turrets
Tanks
Missile launchers
Space bikes
Robots
Rolling over guns
Scarab - collecting scrap/salvage from battle fields.
Rescuers/Ambulances
Towers (cds)
Beam weapons for ziks and so on...

Ground forces (men) which can be specified to counter the ground troops and if wanted, add some realism in form of pilots in to the game. Also this opens option for prisoners taken as well ass ground troops that have lost their carriers.
Gunners - people with automated laser guns ("robocop, starwars")
Bazookers - people with bazookas

Pilots - to pilot the spaceships
Trooppers - to control the ground vechiles
Techincans - to speed up building, or required to make them.

We got 5 races, as addon we can make unique ground troops for each, or make it the speciality of some new race(s) or give everyone the same ground troop technology.

What it adds to the battle is:
You can choose between your race and then balance against ground troop focused people also. we can add some t3 targets there, so we don have to re-do everything.

You can choose between cov-oping, ground troops, spaceships, ofc u need some spaceships how ever to keep your fleet mobile and we can make some weaknesses to ground troops to force people to "original game play", just we get a new dimension more in form of ground troops.

We get prisoner system in use, so transported ground troops, whom lost their carriers (not enough capacity to bring them back home) gets trapped, which u can either buy back with smaller price or abandon, how ever the enemy cant break the protect code to use them. This would also add dimensions, that u can win battles by just killing enough transporters and getting people trapped. Even u would be losing otherwise. Also it will hurt more to suicide so we support wise play in here. Also the men abanding their blown/damaged spaceships could be prisoned and exhanced back on a way or another.

Adding salvage/rescue units will also open up paths to take minimal losses from battles, without having a need to complete destroy your enemy. Also it makes u balance with a super kill fleet vs. a fleet that recovers easy when killed.

Adding all this will also open new options for resource addons (food, oil) and adding structures (constructs) to produce enough men/clones to control the units. This way structures gets more usage and a reason to visit it every day.
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Last edited by Ave; 1 May 2009 at 19:14.
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