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Unread 9 Jun 2009, 10:44   #36
GReaper
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Re: Round 32 Changes

Quote:
Originally Posted by Ronin View Post
We have 1 problem. And that problem is NOT the asteroid capture ratio or the production hide thingy. We know you think you can help the noobs play better that way, but DEAL with it. The players who win now will win next round aswell.
We all know that the most dedicated players will win regardless of the rules of the round - so what's the problem?

These changes just might help that lowbie planet in a galaxy raid, that typical planet with very little defence which ends up getting 5+ waves whilst the rest get a few because of the lazy bastards in the attack using it as their target because they're too lazy to find a decent alternative.

I'm sure that "playing for value" is just another term for "bashing the lowest planet possible for maximum roids".
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