View Single Post
Unread 12 Dec 2017, 02:14   #12
BloodyButcher
Propaganda Chief
 
BloodyButcher's Avatar
 
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
BloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud of
Re: Allow ally fleet to run and hide

Very few people sleep 10 hours each night, this issue is non-existing.
Most alliances will use your fleet first if you request it, or launch it to make sure it does not die at base.

I think we had a thread a few years ago suggesting to remove "run'n'hide" for base, to encourage a more active or hands on playstyle.
This alliance defence fleet is bad enough allready, and has pushed the game to more gangtarion than before. I would be opting for removing the feature entirely than making it better.
__________________
RainbowS

RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
BloodyButcher is offline   Reply With Quote