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Unread 14 Aug 2004, 19:50   #2
Crazyboy
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Re: Planet Wars: Redux

The Planets

System [1] - Alpha Centauri
CENTAURI PRIME: Jungle World, Large, 1 moon, no commodity (Terra)
Government: Democratic Republic (A-L Scale 5)
Information: Centauri Prime was the site of the first extra-solar colonies, and was colonised by a number of different nations. As such, it was scene to a series of bloody ground campaigns, and over the system were fought a number of starship engagements. All of the original colony cities were by the end of the war in an almost total state of ruin, and by the time it had been re-colonised on a large scale, the planet was largely covered in the genofixed plantlife that had been sown there, with climate change having resulted in a uniformly warm and lush biosphere. Centauri Prime is a straight democratic republic, which sits largely in the centre of the authoritarian-libertarian scale. The planet's main advantage is its position; it is in the nearest system to Sol and is near-central to the sphere of colonised worlds, making it a potentially lucrative trading planet in the right hands.

NOVA CENTAURI: Ocean World, Small, 1 moon, low-profit commodity (Wo2)
Government: Communist (A-L Scale 7)
Information: Nova Centauri was originally colonised by Russian settlers some time after the founding of the Alpha Centauri colonies, being as it was the smallest planet of the Centauri system, and at the time one without any important resources. Due to its minor and somewhat insignificent status the colony was never nuked and control of it changed hands only twice - from Russia to China and then from China to the USA. Having survived with 80% of its population in tact, the colony continued to grow after the war. By this time the planet's predominant native species - a form of primitive plant life dubbed Novan Kelp that grows on the barely-submerged sand banks surrounding many of its islands - had achieved the status of culinary delicasy on some of the richer worlds, and so a low-profit commodity trade began to develope. The planet's position (central) is an advantage. The planet is currently under the control of a borderline Stalinist regime, with freedom of expression denied and the government a dictatorship.

System [2] - Eastern Cloud System
SANCHEAN: Desert World, Large, 2 moons, no commodity (Lakhim)
Government: Communist (A-L Scale 4)
Information: The Eastern Cloud System is very near to the Eastern Cloud Nebula, a gigantic bank of gas that inhibits sensors and conventional communications arrays and has, thus far, acted as a barrier to eastward expansion. Sanchean is a recent colony on which a libertarian communist regime currently rules. It has no commodity at present, but with the strong industry naturally resulting from communism being properly cultivated, prospects for colonisation will be good as soon as the cloud is bypassed. The planet of Sanchean clashes ideologically with New Tokyo, and tensions between the two have been rising for sometime.

NEW TOKYO Earth-type World, Small, 1 moon, no commodity (KoL)
Government: Corporate Republic (A-L Scale 4)
Information: New Tokyo is a small and rather unremarkable colony that is notable for just two things; its government and its climate (ideal for humans, the planet has been covered in genofized plantlife). The planet was originally a Japanese colony, but was glassed by Russian forces during the war. Following the war, the League was faced with overwhelming reconstruction costs, and concentrated its own funds on the redevlopement of the largely devastated inner worlds. With New Tokyo being at that time on the farthest frontier, it was one of the many worlds where the League contracted corporations to handle reconstruction - in this case contracting the Masaki Corporation. The Masaki Corporation had within two years got the colony self-sufficient again and had also made itself massive profits on the side. The following year, the Corporation bought out the fledgling small businesses that were sustaining the planet, subjugating them to its own management, and moved its corporation headquarters there. New Tokyo runs a free market. The Masaki Corporation, despite its morally debateable genesis, nonetheless governs a free and libertarian state.

System [3] - Karlak
TEIAN POINT Rocky World, Tiny, 2 moons, low-profit commodity (Hewitt)
Government: Frontier (A-L Scale N/A)
Information: Tel-An-Point was uninhabited throughout the war save for a minor United Atlantic Alliance military base during the war, which was abandoned at its end, with its crew disbanding and seeking fortune on Elyssium. The planet has recently been colonised by an independent League-supported effort to relieve growing population pressure on a number of worlds with limited resources. Its government is currently in Frontier mode, and the planet has yet to show any sign of leaning toward a specific government type. The planet, currently comprising a mix of first-generation migrants and without any perceptible separate culture or government, will have to work hard to find itself a sense of identity in the future. However, with the planet being rich in resources (if small), and also a source of Semi-Rare Ore ((a broad commodity type covering a variety of metals)), it has the potential to become very influtential planet in the hands of a good ruler.

ELYSSIUM: Earth-type World, Medium, 2 moons, low-profit commodity (CRAZY)
Government: Constitutional Monarchy (A-L Scale 5)
Information: A UAA colony, Elyssium was the enduring symbol of a successful and prosperous out-system colony during the war. At that time on the near-frontier, Elyssium was heavily defended as the jewel of the UAA's crown and only four nuclear devices were detonated on its surface. Despite this, it was nonetheless in a poor state immediately following the war. However, with the strong leadership resulting from the establishment of a monarch and through the efforts of a patriotic populace, Elyssium is now on the rise again.

System [4] - Sestelle
CIENELLE: Desert World, Medium, 2 moons, low-profit commodity (Bakan)
Government: Democratic Republic (A-L Scale 5)
Information: Established by European Federation settlers , Sestelle was beyond the frontier during the war and was never bombarded nor occupied, though it was attacked several times by pirate forces operating in the area. After the war, democracy endured and with the planet being little damaged from the war it emerged in a relatively strong position. It seconomy has continued to grow for the years since the war. Cienelle is now in a reasonably strong position. Sestelle System is nearer to the frontier than it is to the centre, but this position will nonetheless allow for both reasonably easy expansion and for trading.

FREILAND: Jungle World, Large, no moon, medium-profit commodity (INSPECTRE)
Government: Military Junta (A-L Scale 5)
Information: Freiland was established some time before Cienelle, also by European Federation efforts. Freiland was warm and, with the soil found to be rich in nitrogen and other elements, the planet was originally listed as a possible agricultural world. With militarism on the rise, however, the European Federation Military took over the planet as a naval base shortly after the first genofixed plant samples had arrived. Planting continued nonetheless. During the war, Freiland was nuked several times, and efforts to control the size of the plantations failed. Within years, the planet was literally covered in thick, inhospitable jungle. Surprisingly, the native herbivores turned out to prosper in this vegetarian paradise, and so too did the local carnivores - dominated by a genus of large, predatorial lizards. The colony was half-ruined from the war and, with this hazardous environment all around them, Freilander citizens earned themselves a reputation for hardiness. Continued battles with pirates attacking the system on and off in the years following the war left Freiland with a strong military, which became politically active and staunchly opposed socialist reforms pushed through the planet's democratic government. These rising tensions boiled over last year when the military's top generals and admirals staged a coup and overthrew the democratic regime. A military junta comprising 13 admirals and generals has been ruling the country since. To the surprise of many, the military seems to be preserving political and social freedoms, though it shows no signs of releasing control of the planet.

System [5] - High Reach
STYGIS Rocky World, Small, 3 moons, no commodity (Disruptor)
Government: Monarchy (A-L Scale 7)
Information: Stygis was founded before the war and, like Ios, had a frontier government throughout. Following the war's end, like Ios, a strong leader during the time of the frontier was appointed monarch of a new line. Unlike Ios, however, this monarch did not rule with the interests of the nation at heart, and within two years he had had the parliament disbanded and the prominent representatives rounded up and executed for treason. The King of Stygis is not limited in his power or actions by any law nor legislative body and is free to do as he pleases. The authoritarian streak apparent in him from his early days has become more and more visible, with a secret police organisation now rooting out suspected parliament loyalists, and with such people often being executed
without trial.

IOS: Desert World, Huge, 3 moons, no commodity (FLUFFIE)
Government: Constitutional Monarchy (A-L Scale 5)
Information: A backwater frontier world throughout the war, Ios only came to be notable following it, when, with its people having successfully managed to drill to the aquifer at several key points to create artificial rivers, it began to produce enough food to sustain a far larfer population, and thus became a target for League refugee-settling efforts. The frontier government had a clear leader, who was eventually made the first King of Ios, sharing power with a (partly) democratically elected, representative partliament. Ios is still relatively close to the Frontier. Pirate atacks are a problem, and the planet has in the past earned League money from attacking and neutralising organised pirates in the area. The planet is in a good position for outward expansion, but does not get on well with Stygis, the other planet in its system.

System [6] - Westward Fringe
MANCONAR: Ocean World, Small, 5 moons, no commodity (OPEN)
Government: Democratic Republic (A-L Scale 3)
Information: A gem of paradise shining out from the in-between area situated on the line between the Inner Sphere Worlds and the Fringe Worlds, Manconar's democratic government takes a highly libertarian approach to governance which has helped the planet become a major tourism hotspot. Consisting largely of chains of sunny, sandy atolls warmed to tropical temperatures and occupied by a few genofixed palm-variety plants, people flood from the less-hospitable worlds to Manconer every year for vacations. The planet's populace allows the government's easy-going stance by themselves abiding to the few laws that do exist. While the economy is strong, the government's refusal to impose fair-trade restrictions and etcetera has led to a rise of large corporations that are beignning to noticeably dominate commerce and industry.

TARNAM: Desert World, Large, 1 moon, no commodity (OPEN)
Government: Communist (A-L Scale: 5)
Information: Tarnam was a frontier colony during the war, originally founded by a European Federation effort. The colony had not achieved a full level of self-sufficiency by the war's end, and so in the years following it the planet suffered from massive poverty and an appalling standard of living. A military-backed communist revolt deposed the frontier government and installed a new administration, which set about abolishing private property and improving industry. Within two years, an acceptable standard of living had been achieved. Tarnam's government enforces communist society, but so far has not been overly authoritarian in its actions. The people in turn largely support the government although a few political dissidents are countenancing a return to free market economics now that the resources crisis is over.

System [7] - Sol
EARTH: Earth-type World, Medium, 1 moon, Gold medium-profit commodity (IB)
Government: Democratic Republic (A-L Scale: 5)
Information: Earth was completely devastated by the war, and afterwards the vast majority of the survivors were relocated to the Outer Colonies by League refugee efforts. The remaining survivors started rebuilding their planet, recieving only slight help from the League (which deemed the planet something of a lost cause). At the start of the thread, things on Earth are just starting to normalise again. The government is democratic and the current regime has done nothing to infringe on civil and social liberties, but there is a strong streak of right-wing nationalism running through the people, who feel they have been spurned by the League. Earth is one of inhabited worlds with sizeable gold deposits, and with gold being important to a number of modern alloys and ship components, trading the commodity out could be very profitable. Being central to the Known Galaxy, Earth is in an excellent trading position, though outward expansion could be difficult (with colonised worlds stretching out for some distance on every side).

MARS: Mars-type World, Small, no moons, no commodity (OPEN)
Government: Socialist (A-L Scale 3)
Information: One of the few truly socialist worlds in existence, Mars is a left-wing utopia. The government barely exerts any control over the people, other than laws and a few restrictions on the economy placed with the intention of preserving the planet's society as it is, and these are becoming less and less each year. Mars has a strong economy and a strong industry and a happy populace, but its military is virtually non-existant, and its people pacifistic. Mars could come to risk from militaristic or expansionist worlds seeking to add it to their collection in the later turns of the game. Its position is central to the Known Sphere and as such outward expansion could become difficult, although trading prospects are excellent.

System [8] - Lonestar
HARN'S WORLD: Ocean World, Large, 1 moon, Harn's World Red Salmon low-profit commodity (Ryon)
Government: Democratic Republic (A-L Scale: 4)
Information: Harn's World was nearly destroyed during the war, and the conflict as a whole left a lasting impression on its people, who are now largely pacifist. The government is liberal and entirely democratic. Commerce has prospered with the help of the planet's near-central position (Lonestar is almost adjacent to Sol) and due to the planet's commodity, Harn's World Red Salmon, a genofixed variety of the once common Earth fish. Harn's World has excellent prospects as a trading centre, and will certainly have the manpower for outward expansion, though it may have difficulty locating uncolonised worlds.

NEW ROMA: Earth-type World, Small, 2 moons, Religious Items low-profit commodity (Zappa)
Government: Theocracy (A-L Scale: 6)
Information: New Roma was originally colonised by the European Federation, and unlike Harn's World remained relatively in-tact during the war, despite changing hands several times. Due to the planet's fairly undamaged state, after the war the Catholic Church moved its headquarters off of a shattered Earth and to this young colony. Although the planet's government was originally democratic, the Catholic Church has been steadily gaining power, and now holds majority in the senate in such a way that the remnants of the political parties, even united, would be unable to stop any measure it wanted passed. The Church has over the past few years become steadily more authoritarian, outlawing abortion, gay marriage and poised on the brink of outlawing the use of contraceptives. The government has made itself some commercial earnings in recent years by exporting Church-ordained Catholic paraphenalia to predominantly-Christian planets.

System [9] - Low Reach
SULPHOS: Volcanic World, Medium, 1 moon, no commodity (Flaag)
Government: Despotic (A-L Scale: 8)
Information: Sulphos was nicknamed "the Hell World" by the unfortunate Russian exploration teams given the task of settling it, and this name is if anything more true today. The planet was still ruled by a frontier arrangement after the war, and its population exploded with an influx of refugees. Sulphos was over-settled, and resources were stretched. In the mass discontent that followed, a military general stages a coup and siezed control of the colony. Unlike other worlds whose government came about in this way, such as Freiland, this general's first action was to have the other senior-ranking officers in the army executed, the lower ranks being almost completely supportive of him. Following two years of purges, the planet is now a firm dictatorship. An efficient secret police system roots out suspected dissidents with ease, these suspects are almost always executed without trial. The self-styled Emperor of Sulphos' rule is absolute. The military is fanatically loyal to him, and under massive indoctrination and propaganda efforts, the populace is beginning to lose its identity, instead embracing their totalitarian ruler with entire dedication. Sulphosan attempts at outward expansion into the rest of the system have been thus far blocked by New Sparta, though it is perhaps only a matter of time before it manages to break out, given the resources of this mineral-rich world at the tyrant's dispoal.

NEW SPARTA: Mars-type World, Medium, 2 moons, no commodity (OPEN)
Government: Communist Military Junta (A-L Scale: 6)
Information: New Sparta, being on the fringe throughout the war, suffere continuous attacks from pirates operating out of nearby unsettled systems. The more organised pirate clans attempted to sieze control of the planet several times by landing troops. In one such assault half of the planet's capital city (at that time the only settlement) was occupied by pirate troops for a month, with the planetary militia taking another two months to drive their enemies offworld alltogether. After the war and with the pirates driven back by concerted League efforts, the planet's fledgling democratic government established in the wake of the destruction quickly fell apart. The people, with those of voting age, both male and female, having almost all served with the conscripted militia during the pirate landings, backed the military and anything that it's twenty-or-so senior officers countenanced, and so these twenty became the de-facto ruling body of the planet within months. With resources being limited and half the planet in ruins from protracted on-off urban warfare, the "Ruling Council" hit out with planned economics (it has since become more liberal in terms of restrictions on the economy) and abolition of private property. The junta refused to tolerate political dissidents, with the penalty being death, though it should be noted that all trials were carried out fairly. New Sparta is fringeward, in a good position for expansion, but should be wary of the threat posed by Sulphos, and will need to do something about its lack of manpower.

System [10] - Tau Ceti
TAU CETI PRIME: Desert World, Large, 1 moon, no commodity (PlanetKillerII)
Government: Corporate Republic (A-L Scale: 4)
Information: Tau Ceti was the first planet to be claimed wholely by one nation, that nation being the USA. NASA made good on its promises and by the start of the war Tau Ceti was flourishing, with over a hundred thousand settled. Unfortunatly, despite the best efforts of the US Space Navy during the war, the planet was nuked several times by Chinese forces. Thanks to forward planning by the colonial governor, however, around ten thousand people and a good number of soldiers were preserved in the warren of reinforced tunnels and bunkers running below the planet's surface. The planet never changed hands, though by the end of the war everything the colonists had worked toward since its founding had been destroyed. Nonetheless, the people perservered, and within two years (with the help of League funding) Tau Ceti was on its feet again. A liberal government combined with free-market economics lead to the rise of huge corporations that, between them, controlled virtually all industry and commerce. Eventually, the three leading corporations merged, and as such their combined Board of Executives became the de-facto planetary government. The Corporation, fortunatly seeing sense, has continued to pursue the liberal governmental and economical policies of its predescessor democratic regime. Ceti Prime is in an excellent trading position (Tau Ceti being adjacent to Sol),
but may have trouble expanding due to its central position.

TAU CETI SEPTUS: Ice World, Large, 1 moon, Septan Ice Whales medium-profit commodity (Phang)
Government: Frontier (A-L Scale: N/A)
Information: Simultaneously claimed by both China and Russia, the planet was divided half-and-half between the two nations in a UN-brokered deal before the war. The planet was one of the relatively few that saw long, protracted ground combat rather than simple orbital nuking, and as neither nation wished to risk destroying the planet's environment, each intending to possess it wholesale by the end of the war, Septus remained for the most part unsullied by mushroom clouds, though the human cost was still massive. The burmed-out hulks of destroyed tanks little the ice fields on the former battlegrounds, and a gigantic hole in the ice layer near to the planet's equator still remains from where a disabled Russian capital ship ploughed into the planet's surface. Tau Ceti Septus is noteable as the first planet on which developed native life was found. The Septan Ice Whales, gigantic creatures that only come to the planet's frigid surface to breathe in once ever eight hours, and spend most of their time consuming the clouds of primitive microscopic creatures dwelling in perpetual darkness around warmth of the volcanic vents on the floor of the planet's ocean. After the war, with most of the cities devastated despite the lack of nuclear bombardment and the planet being naturally inhospitable without the artificial addition of amenities, the League resettled almost all of the planet's people, with only a few of the original colonists opting to remain in order to hunt the Ice Whales. Whaling turned out to be a highly profitable business, with almost every part of the (frequently) 200 metre-long beasts being useable. Further bands of enterprising individuals began to trickle onto the planet in order to take advantage of the whaling industry's profitability. The result was a scattering of tiny whaling communities stretched out across the planet's icy surface. Only two years ago did the various whaling companies begin to band together and co-operate, pooling their considerable financial wealth in order to bring the planet up to colony status. A sizeable city now forms the centre of the planet's population, home to the whalers' families and to the whalers when they are not away on the job, as well as to a fledgling commercial and sector. Tau Ceti Septus has yet to select a final mode of government, being as it is currently still in a primitive frontier arrangement, and so a wise ruler ought to be able to make something good out of the planet.

The Map:

is Here


Planet Types:

Barren World - Barren World-Dry and lifeless, though not necessarily hot. Barren worlds are good for just about nothing, as the surface is flat and indistinctive, lacking rocks and therefore minerals. Barren worlds are often product of a catastrophic natural disaster. Barren worlds frequently lack any atmosphere. –
RM Rate: 50
Population Rate: 600P

Arctic World-Very cold, very wet, though all surface water is frozen as ice or snow. ice worlds can easily support life, though sometimes suffer because people don't like living there. Ice worlds are difficult to mine as surface rocks are covered in snow, and lack raw materials.

Population Rate: 3,000
Raw Materials: 300

Rock World - A planet the surface of which is composed almost entirely of rock. Rock worlds are reasonably inhospitable to humans, as there is little opportunity for food, though naturally they are abundant in raw materials.

Population Rate: 3,000
Raw Materials: 800

Earth World - A planet similar to Earth. Very hospitable to humans, consisting of around 2/3 surface water and 1/3 surface land. The land is invariably covered in fauna of some description.

Population rate: 6,000
Raw Materials: 400

Mars World - A planet similar in properties to Mars of the Sol system. The world's surface is halfway between desert and rocky, with massive mountain range stretching across parts of it, and seemingly endless deserts in others. The atmosphere is thin and the planet cold and lifeless. Storms and other unusual weather types make this planet extremely inhospitable, however, the blend of rock and desert makes construction and mining very easy.

Population Rate: 2,000
Raw Materials: 600

Jungle World - Similar to Earth worlds, except hotter and more humid, giving way to more fauna and a rainforest-type environment. Usually they are reasonably hospitable towards humans.

Population Rate: 4,500
Raw Materials: 450

Ocean World - The surface consists entirely of water and ocean. Ocean Worlds are usually abundant in native life, and thus food and water is not a problem. The main problems come from building and mining raw materials.

Population Rate: 5,500
Raw Materials: 300

Volcanic World - Usually young planets, these are covered in volcanoes and are rich in geological activity. They are highly inhospitable to humans, as the gasses from these eruptions poison the atmosphere, but the volcanic and geological activity presents unique opportunities in mining.

Population Rate: 2,000
Raw Materials: 750

Desert World - Hot and dry, inhospitable to humans because of lack fo water. However, desert worlds often contain a reasonable concentration of raw materials.

Population Rate: 3,000
Raw Materials: 500

Gas World - A planet composed entirely of gas, like Jupiter. Some speculation indicates that the gas may condense to liquid toward the core, but as of yet no craft can withstand the pressure to see. Gas worlds are difficult to build on as everything has to be orbital, but high concentration of gas is a boon to raw materials.

Population Rate: 2,000
Raw Materials: 700

Swamp World - Similar to Earth worlds, but wetter and slightly warmer. Swamp worlds are less hospitable to humans as they yield less food and are hard to build on and move through.

Population Rate: 4,000
Raw Materials: 300

Systems:

System 1, Alpha Centuari
7 Planet System.
Planet 1: Medium Swamp World.
Planet 2: Huge Jungle World
Planet 3: Large Swamp World
Planet 4: Small Mars World
[asteroid belt]
Planet 5: Alpha Centuari
Planet 6: Nova Centuari
Planet 7: Medium Volcanic World

System 2, Eastern Cloud System
6 Planet System.
Planet 1: Sanchean
Planet 2: Medium Ocean World
Planet 3: Medium Jungle World
Planet 4: New Tokyo
Planet 5: Huge Swamp World
Plaent 6: Small Ice World

System 3, Karlak
13 Planet System
Planet 1: Large Desert World
Planet 2: Medium Mars World
Planet 3: Teian Point
[asteroid belt]
Planet 4: Medium Jungle World
Planet 5: Large Swamp World
Planet 6: Elyssium
Planet 7: Large Rock World
Planet 8: Medium Jungle World
Planet 9: Large Jungle World
[asteroid belt]
Planet 10: Small Ocean World
Planet 11: Tiny Ocean World
Planet 12: Large Gas Planet
Planet 13: Medium Ice World

System 4, Sestelle
13 Planet System.
Planet 1: Large Barren World
Planet 2: Small Desert World
Planet 3: Cienelle
[asteroid belt]
Planet 4: Medium Desert World
Planet 5: Large Rock World
Planet 6: Frieland
[asteroid belt]
Planet 7: Medium Earth World
Planet 8: Huge Ocean Wolrd
Planet 9: Large Earth World
Planet 10: Large Gas Planet
Planet 11: Medium Ocean World
Planet 12: Huge Ice World
Planet 13: Tiny Ice World

System 5, High Reach
6 Planet System
Planet 1: Ios
Planet 2: Huge Swamp World
Planet 3: Medium Jungle World
[asteroid belt]
Planet 4: Medium Earth World
Planet 5: Stygis
Planet 6: Large Volcanic World

System 6, Westward Fringe
10 Planet System.
Planet 1: Tarnam
Planet 2: Medium Barren World
Planet 3: Large Earth World
[asteroid belt]
Planet 4: Medium Earth World
Planet 5: Manconar
Planet 6: Medium Ice World
Planet 7: Medium Ice World
Planet 8: Large Ocean World
Planet 9: Medium Ice World
Planet 10: Large Ice World

System 7, Sol
1 - Barren World, Tiny, no moons
2 - Rocky World, Medium, no moons
3 - Earth World, Medium, 1 moon, medium profit commodity (Earth)
4 - Mars World, Small, 2 moons, no commodity (Mars)
[asteroid belt]
5 - Gas Giant, Huge, some absurd number of moons, no commodity
6 - Gas Giant, Large, some absurd number of moons, no commodity
7 - Rocky World, Large, some absurd number of moons, no commodity (Uranus - NPC)
8 - Gas Giant, Large, some absurd number of moons, no commodity
9 - Barren World, tiny

System 8, Lone Star
1 - Jungle World, Large, no moons
2 - Ocean World, Large, 3 moons, medium profit commodity (Harn's World)
[asteroid belt]
3 - Earth World, Small, 1 moon (New Roma)
4 - Swamp World, Large, no moons

System 9, Low Reach
1 - Desert World, Large, 3 moons, medium profit commodity
2 - Mars World, Medium, 1 moon (New Sparta)
3 - Volcanic World, Medium, 3 moons (Sulphos)
4 - Jungle World, Medium, 1 moon
[A fair bit of empty space]
5 - Ice World, Medium, 5 moons, low profit commodity

System 10, Tau Ceti
1 - Desert World, Medium, 3 moons
2 - Desert World, Large, 3 moons (Tau Ceti Prime)
3 - Jungle World - Medium, 1 moon
4 - Desert World, Huge, 2 moons
5 - Swamp World, Large, 2 moons, low profit commodity
6 - Earth World, Large, 4 moons
7 - Earth World, Medium, 5 moons
8 - Ice World, Large, 1 moon, medium profit commodity (Tau Ceti Septus)
[Asteroid belt]
9 - Gas Giant, Large, 1 moon
__________________
--==THE INSANE ONE==--

Quote:
Zen Master Ellis says:
I admit defeat...

Ghetto Master Ellis says:
Heil Crazy!

Last edited by Crazyboy; 16 Aug 2004 at 18:36.
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