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Unread 25 Feb 2016, 13:49   #45
BloodyButcher
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Re: r66 - The Random One

Quote:
Originally Posted by Kaiba View Post
You believe it's based on luck because you are no good at it.

The game is based on skill, activity and tactical/political nous. The more or better you are at these the better you place.

Adding random galaxies just dilutes everyone's ability to play to their potential.

Yeah vets can play with noob's but with the added pressure of only having ally def have these vets got time to teach? Probably not. Do the noobs wanna be taught? Probably not. Will you even be able to get them on irc? Probably not.

Also please find the t10 finishers who played a full or even 2/3rds of a round in an inactive galaxy. Show your proof.

And no 'scan links expire' is not an excuse you can use this time
My gal m8 finished #4 in a gal where only me and him was active R63.
It took well over 100 fleets the last day, and BF backstabbing him the last possibole tick to get him down from 3rd.
This was his 2nd round playing, ever.
And yes, he came into the game wanting to learn it, and yes we were able to get him on IRC.

This game is based on activity, but there is a random luck factor in it.
You cant decide what other planets/alliances does, the only thing you can controll is yourself.
Sometimes you can get roided by 3 alliance at the same time, that is bad luck.
This can happend everytime you have good roids, wich would make it even more bad luck.
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