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Unread 25 Feb 2016, 07:03   #35
Kaiba
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Re: r66 - The Random One

You talk about evening the playing field but how does taking the ability to make a competitive galaxy do this?

There is a reasonable chance that in the 2+2 system that 4 decent players will be put together, if for example every Ult player was made to be in a 2 man bp there would be a few 4-5 man ult gals still. This would give the exiles a target to aim for. The problem is that galaxies which could rival these forts are no longer around because this system chucked together 2 great p3n players and 2 200 rank HRs meaning the round of the 2 great players is essentially over before it starts as they are relying purely on alliance cover and some randoms/lesser players whose activity/response can't be guaranteed.

What will these great players do when handicapped so badly? Quit the round at tick 200? Play half active and damage their alliances overall 'power'?

Yes in your liberal minds everyone is equal and full random or hold a hand 2 man bps is the answer but in reality putting square pegs in round holes does vastly more damage than good.

60% of the universe is mediocre at the game, 20% is useful, 15% is good and 5% is exceptional. Forcing exceptional players with mediocre ones only makes the mediocre ones better if they are interested in improving. Most aren't now and instead you kill the morale of the exceptional players.

How about instead of this stupidity you raise BP limits to make properly competitive galaxies and capped exiles to 3 for the round. If people want to create an environment that makes the game enjoyable and competitive then why should they be stopped because someone else isn't good enough or interested enough to do the same.

Instead of dragging them down to your level how about you get commited and get to theirs
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