Quote:
Originally Posted by Kaiba
I appreciate were you played so you answer will be skewed but how many people in this game now have the skill, time or effort to set up and benefit from pod farming?
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I think you underestimate how easy it is. Sign up a planet at a public wireless access point and build some pods. Go home. Steal the pods. Unless you never actually leave your house, it takes about 5 minutes of actual extra work to pull off.
Quote:
Originally Posted by Kaiba
There was an exploit with def xp, only one guy took advantage more than was considered fair. There was a way to stay c200, only 1-2 people did that. You could fund a galwin off covops, only 1 person in 1 gal did that. You can ALWAYS bash the hell outta noobs and stay small, waiting for your escort to greatness, only 2-3 same people did that. 1 guy got his bp to donate all to him at tickstart even! It's a recurring theme here, not even a handful each time, no huge underground club, no sophisticated network of devious scroundels. Just the odd person or persons time and time again, bending and breaking the rules as we know it, all with 1 alliance in common.
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This is going to sound like a cop-out, but I don't want to call out people by name or alliance, lest this devolve into an AD flamewar. I could do it subtly, I suppose, between the lines, but that wouldn't really change anything.
I believe there's still sufficiently many people willing to cheat for advantages much smaller than receiving a whole new roiding fleet that it's a good idea to avoid unnecessarily incentivizing it.
Having utterly failed to answer your question, let me ask one in return anyway: why were you so insistent that the third pod had to be stolen? What about that was so important that you'd rather have your stats stay 'pure' than make them more palatable to the people who objected to that feature?