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Unread 10 Jan 2003, 09:59   #16
JmDiGriz
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Maintenance is the solution for a more competetive PA. You need to count in both roids number AND fleet worth.
A ppl with many roids AND a high fleet worth will pay the prize (you can make a max like 75% of your M and C income and a min like 15% maintenance)

This will solve the problem loosing your fleet and having many roids and the other way round less roids and high fleet worth. In both cases you won´t pay a high maintenance.
The effect will be that the whole universe will grow steadier as the bigger ppl will grow slowier as the small ones.

The mathematics behind this are easy. (expotential functions or polynoms with higher order and some koefficients to adjust.

Note:
Make it easier at the start with no maintenance before you reach 3m points AND 300 roids (adjustable)

e.g.:
Ppl A wiht 100m points and 8k roids will pay max maintenance, ppl B wiht 30m and 2k roids far lesser.
Ppl A loose 50% of his fleet or 30% roids in both cases his maintenance will drop.
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