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Unread 28 Sep 2010, 22:55   #45
Tiamat101
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Join Date: Oct 2008
Posts: 846
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Re: Alliance Size for next round

The Alliance tag is huge if an alliance has to split 40 members into a support tag you know what that does, thats 40 planets that can only defense themselves and not the main tag.

By leveling the playing field, allies such as HR and Hex ,who don't have such a high profile draw to them as say ND or ASC or CT, will actually be able to have impact on end of round situations. Right now the allies that do well are the ones with either a) active multi using planets or b) High member counts. It has nothing to do with leadership in fact most of the leadership choices are stupid point and case this past round, OSI who the round before that was a great alliance and because of some poor preround choices and bad management self-destructed.

Also to your other point if you left the alliance tag open for 2-3 rounds then you would see a dramatic and obvious 2 power shift, as players that want to do well in HR/HEX/xVx/ODDR etc will be forced to leave there ally to join one of the big allies because of fear of being hit in the crossfire. Whats better a 200 man tag that is almost impossible to hit because of sheer number of planets, or a 30 man tag that is SO easy to hit that they just end up being feeding grounds for the 2 main allies. It happens every round one of the things that limit the number of "feeder" allies is there member counts. You dont need great Dc's to cover calls if there are defense fleets laying around calls will get covered. And Yes i do think normal players can be DC's/BC's/HC's it just takes some time to get use to it.
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