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Unread 28 Sep 2010, 13:38   #35
JonnyBGood
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Re: Alliance Size for next round

Quote:
Originally Posted by Tiamat101 View Post
Set the ally limit at 40 with 30 counting. If the only Argument against this is that there aren't enough hc quality players need i remind everyone that EVERY round for the past 4-6 rounds there have been 2-3 new alliances popping up and we still have most of the older ones with low member counts. More allies equals more than just a 2 sided war. Which helps prevent stagnation.

If we get rid of tag limits then whats to stop an ally to recruit to 200 people and using 150 of them as def planets. Its stupid you know how hard it is to find enough targets for 80 people let alone 150. By removing the tag limits it essentially Eliminates any chance for a start up alliance because anyone that wants to play competitively will HAVE to join one of the 2 allies, and then we'd end up like the US Government with 2 Allies always fighting and nothing changes.
This is ****ing retarded and demonstrably untrue. Alliance limits have been shown to have zero impact on the number of alliances playing the game. What has an impact is whether people feel like playing or not and while alliance limits have a minute impact on this it's nowhere near a significant one. What would actually happen if tag limits were dramatically lowered is every alliance kicks its worse players or puts them into a support tag. Either way these players get sidelined and made even more irrelevant than they already are.

We've had bad rounds with high tag limits and great rounds with low tag limits and vice versa. PA history shows that what happens with no tag limits is not the concentration of everyone into 2 alliances. It's the same rather random, mildly chaotic process of occasional creation we've seen since the introduction of tag limits.
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