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Unread 13 Sep 2010, 13:53   #5
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Re: Planetarion - Put an Axe through it

Quote:
Originally Posted by MrLobster View Post
I feel its harder to attack than it used to be, in the early rounds (pre-pax). It wasnt unheard of to land on a defended planet.

I'm guessing there are too many unknowns now, we used to have military scans, that showed your incoming, and that waves were chance based.

I'm up for changing the wave formula to more chance based, seeing as the each Structure now has its own increased cost base (not the total structure count).
Thats not really due to the system changing though. People dont land when theirs losses now due to the evolution of the meta-game and the fact that with a much lower user-base its alot more likely you'll be noticed and roided.

I dont really like chance based things, as all you're doing is making people land when they otherwise wouldnt. You need to fix the problem, rather than making it luck based.
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