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Unread 10 Aug 2017, 15:00   #41
BloodyButcher
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Re: R73 whine thread.

Quote:
Originally Posted by Kaiba View Post
What's the difference 60 man Kittenz1 and 50 man Kittenz2 vs 60 man Ultores1 and 50 man Ultores2 and 120 Kittenz vs 120 Ultores?

You complain about support tags when in reality the lower tag limits are the only thing keeping the game alive. Do you really think allowing agar3s access to 360 ally ETA def fleets in an active ult round would be good for the game? The +1 support tag defence keeps in check the usefulness of such a plan and if the likes of Ult or App were given access to 60 more ally spots each then they would gather up every active player going in 2-3 rounds and then just nap and chill.
Well there is a lot difference.
Its called the "bandwagon" effect, cba to explain it to you, as im sure its been dicussed xxxxx times allready.
Also, having 40/60 planets scoring means that even with 10-20 planets in a support tag you will have MORE planets that has a crazy "1 ship build" and that dont care about crashing their fleet as long as lose some aswell.
The other round i had 5 or 6 waves of incs from "Astatores", all of em "covered" wich meant the attacker to big losses, way more than defence, still they all landed cus they dont give a damn.
The moronic changes to the tag limits over the 30 rounds is changing how the game is played, and its not changing it in a direction wich i think is positive.
Historicly, Ultores never had a lot of players, theyve always been around the same member count they are right now, a little less actualy.
And who is talking about making tag limits 120+ anyway?
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