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Unread 7 May 2008, 13:37   #26
GReaper
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Re: "Hidden" production issue, and general change of Production

Before this new production system was added we had the simple option to scan before attacking to see available resources and scanning before landing to see if any resources had been spent.

Why not just add some details of how much resources is stored in production in one of the existing scan types? It's been suggested before and seems like an easy thing to implement. You could easily add some vagueness to it to show how much is in production but not what ship type etc.

Being able to hide ships in production is a great tactic, but being able to store insane amounts of ships in production without attackers being able to judge if they want to take the risk is a bit stupid.
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