Quote:
Originally Posted by berten
I'm advocating running a set that takes the positives from the current set.
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Yeah, it would be nice if a set of ship stats was like a puzzle that you can always put together perfectly, but it doesn't really work like that.
Instead, you get a whole bunch of puzzle pieces that don't really fit together. You try your best to make them into a nice picture anyway, but invariably, when you're 80% done, you will always be left with a bunch of oddly shaped holes that you can't fit any of your leftover puzzle pieces into. So you grab a hammer to force them in the best you can, just to get it finished. But you can't go back and say "that bit is clearly totally wrong, why didn't you pick a different piece?", because that was the best piece you had left, and if you'd picked another, some other piece would fit worse.
Unless you're talking about very abstract concepts, like how offensive or defensive a set is or whether 0-loss defense exists or not, you can't exactly cut and paste a set of stats together from the good bits of other sets.