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Unread 23 Feb 2007, 05:39   #369
Rikard
Rebellion Rebelleader
 
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Join Date: Nov 2004
Location: Apeldoorn / Amsterdam
Posts: 330
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Re: So, who's winning?

in essense real life is tickbased with the plancktime as tick length. PA as said is realtime with a slightly longer tickbase. in a turnbased game you would have to wait for all others to perform a move whilest you wait in agony seeing your stratagies being pounded to the ground (at least thats how i experience civ2 and chess) in real time you can anticipate every movement made and intervein(sp?) at any given time (even if theres a limit to reaction time).

Also Almeida got some good points when it comes to politics. when 1up and eX entered the game, it was far more valuebased then it is now. It was (with the exception of caths) doable for an alliance to defend its roids against random attacks and therefor it was benificial to go to war with another alliance, actively breaking its defence. You hurt that alliance far more then you hurt yourself. With the current "worth" of XP and the stats at hand, its simply impossible to properly save your roids as alliance. its far more benificial to go out and steal more roids then it is to try and defend the ones you have. As a result its hardly worth it to go to war because an alliance will lose roids every night anyway, you only manage to get less roids yourself meaning you fall behind on the alliances who are not at war.
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