Quote:
Originally Posted by Fatrick
protection for 72 ticks. u move the ticks forward urself whenever u done fiddling about with ur stuff, so these 72 tick can be done in say 30 mins. then u stop. game starts ticking proper saturday nite with everyone outta protection. this would give everyone a 24hr period to get their planet up and running before protection ends, leaving a more level playing field
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Quote:
Originally Posted by mz
Has already been suggested in (and outside of) this thread. Is technically possible, but lack of coding time probably prevents actual implementation.
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I would dispute this. I believe it would only require significant coding time were it to involve changes to the game engine itself, but this need not be the case at all.
Why not create a separate game module to which users are directed at first logon and asked to customise their planets. They could choose from a default build for their race or they could customise it by "playing" the first
x ticks (with a much more limited UI) themselves. When they are finished the final details are added to the relevant database(s) and their planet is visible in game. There would then be a brief protection window (ex. 12h) for the use of non build features such as ship manufacturing, resource trading, alliance joining, etc.
I do not believe this method would require all that much coding time at all while having some nice benefits:
1) End of boring old protection mode which is definitely one of the worst parts of the game.
2) Gives newbies a chance to play a decently built planet from the get go. If combined well with the new quest system it could make the game much more accessible. At the moment people have to process a lot straight away and can get discouraged, something I've witnessed myself on several occasions.
3) Adds length to the round. I think the general consensus at the moment is that they are too short. This goes a little way towards alleviating that.
I could go on but I'm worried about stretching in to tl/dr territory.