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Unread 19 Jun 2009, 20:56   #27
Patrikc
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Re: Should SKs be changed for R32?

Quote:
Originally Posted by JonnyBGood View Post
You do. If anyone has voted no in this thread and didn't realise this I'll probably just cancel the whole vote and raise the effectiveness of sks while I'm at it.
Actually, it uses the factories of the shipclass. I was playing speedgame the other day, and while it told me it was going to use Heavy Factories, my Behemoths (De SK) were ordered with Medium Factories.

Still, Siege Hulls will be a pain for Xans.
And it will suck for Etd as well, heh.


Also, if my calculations are correct, it takes 150k or more of each resources in SKs to kill 1 construction?
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