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Unread 21 Sep 2010, 16:54   #66
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Re: Planetarion Redesign

Quote:
Originally Posted by Mzyxptlk View Post
Agreed. I'm a proponent of simple linear paths, as per current PA, as opposed to a tree with a potentially very complicated structure.
Its not really complicated when theirs an easy to follow tree to view. Its basically a 1+1=2 formula, which is extremly easy and not really complicated. It allows for more depth and strategy than a simple linear tree which is plain and boring.


Quote:
An option could be to introduce a trading system. People who focus on researching advanced ships could trade their old ships for resources (to build better ships with), while people who focus on other research paths could acquire the old ships of other players at a lower cost than building them in the shipyard.

This would make sure people with access to advanced ships don't get stuck with underpowered ships that they don't really use any more, while people who stick with lo-tech ships will see their cost decrease as the round continues.
It depends how you do the targetting, If you do it right.. those less advanced ships are still worthwhile as you need to protect yourself from whatever they target. The only thing is that there is now a very decent counter for them available to sections of the universe.

It'd be alot easier if we unified the eta's...

As then you could start with 3 ships with low firepower/armor which each counters the other. Maybe
Fi Kill Co
Co EMP FR
FR steals Fi
FR Pod

At this stage of the game, the player would need all three ships for defence but could prioritise two ships for attack. each attack would have a one ship vunerabilty though..
Fi/Co combo would be weak to Fi defence.
Fi/FR combo would be weak to FR defence.
Co/FR combo would be weak to Co defence.

Then the 2nd tier would be
FI EMP's CO
CO Kill's FR
FR Steals DE
DE EMP's FI

Fighters would be the most important, as they now steal and emp Co which is the ship which stops pods.
FR acts as flak as well as stealing any Fi and killing the new DE tier.
DE emp's Fi.

The main attacking fleets would be FI/CO/FR/DE, in a mixture of whatever the player wanted. All previous ships are still heavily viable but the newer tiers offering something extra to the player which is valuable.
Players could choose to build the EMP fighter ship as it offers better efficiency and adds an extra dimension to their fleet. Where they freeze (which lowers the damage of Co) and kills which inflicts some damage.
Players could choose to build the Kill Co ship, as they need to inflict damage to the FR fleet as its where the astropods are.
FR now has a ship to deal with DE's
and DE now freezes Fi ships while the previous FR ships can help steal them.


These are all made up things in my head right now but its a possible way to go which would offer choice while not rendering the previous ships useless. As the player progresses through the tree, they would unlock more classes and more ships. Possibly unlocking different classes of astropods.
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