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Unread 11 Dec 2017, 22:43   #10
Pit
Hole in the ground
 
Join Date: Oct 2012
Posts: 169
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Re: Allow ally fleet to run and hide

The alliance def fleets give you something (you can def while sleeping) so it makes sense for there to be a cost (they're vulnerable to attack). If you aren't there to check and can't/won't be woken by someone who is online, a DC can move that fleet for you.

I accept that this is less useful with 15 min ticks, but in a normal round you get nearly 8 hours to react at a minimum after the incs appear.
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