Quote:
Originally Posted by Dr_Evil
If you reduce the ability for alliances to group up for defensive purposes, you doom all the newbies in the newbie alliances, who are dependent on their small alliancem8s to group up to match the size of the attacker! It simply isn't a fun game to play if you lose your roids even though you stayed up all night crying for defence.
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Its this kind of thinking that got us in the private galaxy situation
Yes certain changes can have a direct effect on small alliances be it either positive or be it negative but you need to look at the wider picture on such issues. With keeping the current travels times for example, yes it might be bad for small alliances initially as it might reduce defense they can call upon, however in the long run its actually good for the game because the big alliances suddenly become much more vunrealble as they also dont have the defence to call upon. This means they are more likly to attack each other than before and gives no benifit of joining up in defensive blocks which stagnate the game. In turn if they are being attacked more and arent as resyricted on who they can attack it takes a little bit of flak off the small players.
Its a positive step for the game and needs kept if the game is ever to expand its playing base. With this and a couple of changes to stablise the small alliances a little more we can provide a fun enviorment for new players to enter into rather than one that scares most of them off and results in bad word of mouth for the game