View Single Post
Unread 29 Aug 2007, 02:28   #13
GReaper
The BOFH
 
GReaper's Avatar
 
Join Date: Mar 2001
Posts: 463
GReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant future
Re: Fix the roiding to be independant of user id

4 minutes seems a bit slow? I can understand ticks involving more battles taking up to this length of time, but more simple ticks should be quite fast.

As Hude says, large parts of the game should involve single queries to perform their actions. At the moment it appears that every single planet is looped through with actions being taken planet by planet.

The warning shouldn't appear with every case anyway. You should be able to move fleets if they aren't in combat, or if your planet isn't under attack.
GReaper is offline   Reply With Quote