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Unread 1 Mar 2020, 14:22   #19
Mzyxptlk
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Join Date: Aug 2005
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Re: XP balance and pl feature

Quote:
Originally Posted by BloodyButcher View Post
You might not be forced, but when hitting the tag ranked 10 is giving the same XP as hitting the tag ranked 1, there is some major flaws to XP.
Given that the #1 alliance had higher average score, value, and roids than the #10 alliance, for 90% of the second half of the round, the statement 'hitting the #10 gives the same XP as hitting the #1' is bullshit.

...Assuming your planet is halfway actively/competently run and doesn't languish in the bottom of the top 500.

Quote:
Originally Posted by BloodyButcher View Post
There was a change to "alliance wars" some rounds ago -> http://pirate.planetarion.com/showthread.php?t=201310
What was the change? I can't find anything obvious on the 'changes since last round' page since r69.

Quote:
Originally Posted by BloodyButcher View Post
Another way to go at XP is having it partly seperated from planet score. Lets say alliance A declares war on aliiance B, instead of 25% XP bonus to all planets in alliance A, it could be 25% bonus XP thats counted towards alliance score only.
War bonus being used to boost planets that is recieving escorts for planet ranks is pretty silly how it works now, and if you take away 15-25% of the XP to some of the XP queens in the top10, most planets there would be "value heavy".
I... kind of like this suggestion! It does seem weird that planets get bonuses for the actions of their alliance. Then again, that's always been how this game works: alliances are collections of planets, not entities in and of themselves. Still, it'd be interesting to try out sometime!
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