I'm not sure I agree with distinguishing between 'rounds with a superpower' and 'rounds without superpowers'. It seems to me there's a ton of blocking in both types of rounds. That's a side-note, though.
Quote:
Originally Posted by fortran
Imo, without a great military force fighting among the contenders, the best route to win the round is through a political lockdown. The 'second tier' alliances seem not to be capable of producing interesting round ends by themselves. At least not with the current game engine and features.
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So your answer to 'why is this a problem?' is 'politics is boring, war is fun'? Is that a fair characterization?
A couple more questions: do you feel blocking is more common now than it was 10, 20, 30 rounds ago? If so, why do you think this is? What's changed? (I'm also interested in other people's answers!)