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Unread 7 Dec 2015, 12:16   #20
fortran
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Join Date: Mar 2013
Posts: 517
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Re: Improvement in Score

Quote:
Originally Posted by booji View Post
There has usually been a lot of opposition to losing xp and aside from the usual problems (possible negative xp! Makes value even more important…) there would seem to be other problems as a result of this just being to take away xp at what is essentially an alliance level. This leads to the question of why should xp not be taken away for other things. If it is experience then it seems much more logical to take it away for crashes (all those experienced pilots dying). Or why should we not have an xp stealing cov op (basically bribing pilots etc.)?

Taking away xp like this unfortunately damages casual elements of the game; it punishes anyone who does not have an alliance big time, and punishes those in casual alliances who don’t def well… and often don’t attack well either! Generally we don’t want to be making the game more hardcore than it already is as we mostly agree that the biggest problem is lack of players.
Alliances XP could be a different parameter from Player XP. All those features could be implemented to affect alliance XP only. Players would sum XP and never lose it. Alliances would sum the XP players gain each tick but lose in those situations.
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