Quote:
Originally Posted by Tiamat101
Wit 4 races 3 roiders you will have too much overlap with pod classes that it will make 2 races far better than the other 2.
With 6 races and 2 roiders you have DEFINED team ups and makes alliance actually have to pick out race distribution to cover all classes, or at worst it forces alliance to pick 2 roiding classes from the start of the round which I think should be the goal. However I am in the minorty in this opinion for sure.
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Before I get into whether I agree with this, let me restate your position to make sure I understand it correctly. What you fear from 4x3 is that some 2-race combinations have more teamups between each other than others, whereas with 6x2, you can make sure each race has exactly 1 teamup with 1 other race, starting off with a sense of balance that's hard to recreate in later steps.
Assuming that's characterization is correct... my initial feeling was that you were correct, and thus I was going to agree with you, for roughly the same reason that I don't like 4x2: it gives certain pod classes (and the races they belong to) teamups but not others. But, after playing around with a spreadsheet for a moment, I think we were both wrong.
Here's a 6x2 setup that matches the pod distribution what (I think) you like to see in a set of stats:
Ter: Fi/Fr
Cat: Fi/Cr
Xan: De/Cr
Zik: Co/De
Etd: Co/Bs
Six: Fr/Bs
So if you want to go Fi, you go Ter/Cat. If you want to go Bs, you go Etd/Six. Or, if you think Xan is the strongest race, you can either pick Cat or Zik as teamup options.
Here's a 4x3 that also ensures that each roiding fleet has a single teamup option available, and additionally, no 2 races have multiple teamups options available:
Ter: Fi/Co/Bs
Cat: Fr/De/Bs
Xan: Fi/Fr/Cr
Zik: Co/De/Cr
Ter/Xan Fi, Ter/Zik Co, Cat/Xan Fr, Cat/Zik De, Xan/Zik Cr, and Ter/Cat Bs. No duplicates.
I paid no attention to assigning pod classes to races that traditionally 'own' them (Cat Co or Ter De, for instance) to keep the problem simple, but other than that, I think both of these setups would satisfy you.
Am I correct? Because if I am, see no reason to favour 4x3 over 6x2 (or 6x2 over 4x3).