Quote:
Originally Posted by Kaiba
Why does 6 races with 2 roiders allow more balance than 4 with 3 roiders?
Cloak is also OP, intact way too OP for the way it operates in this game.
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Wit 4 races 3 roiders you will have too much overlap with pod classes that it will make 2 races far better than the other 2.
With 6 races and 2 roiders you have DEFINED team ups and makes alliance actually have to pick out race distribution to cover all classes, or at worst it forces alliance to pick 2 roiding classes from the start of the round which I think should be the goal. However I am in the minorty in this opinion for sure.