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Unread 15 Aug 2007, 09:20   #46
Game^
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Re: Round 23 Ship Stats

Quote:
Originally Posted by Tietäjä
By the way, this is also a very good route to point out one very large problem with the stats. It comes down with the fact that because a phoenix costs six times as much as a phantom, and has largely higher EMP resistance, you'll come down situations where you will be stunning all the phantoms, and you could be stunning double the phantoms more, while there will still be pissloads of phoenixes firing (the cutlass effect from round 19).


Oh, cancer. That's so bum. Definately no cath.
This would mean that overall their would be more ships there can your EMP fleet can freeze, and is how the game should work?
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