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Unread 12 Dec 2017, 01:04   #11
Cochese
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Re: Allow ally fleet to run and hide

I've only seen this a problem, personally, once. Much rum and over-sleeping was involved.

If anything, treat it like a prelaunched fleet or don't change anything. Def priorities can change daily, so you have to log in and move 'anti co' because now HC's want 'anti-cr' for ally fleet or something. Maybe a quest ladder could be added for assigning and changing ally fleets over x amount of ticks...

Any sort of in-game incentive to do so is easily circumvented by putting 1 ship in ally fleet and leaving it there all round.
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Utterly useless since r3
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